Projects & Experience

Projects & Experience

Creative Developer - Dominic Harris Studios. // (Feb 2024 – Present)

● Streamlined development processes by optimizing pipelines and workflows to enhance productivity.
● Spearheaded bug fixes and performance enhancements for projects utilizing Unreal Engine 5.
● Engineered and optimized Unreal Engine software for cross-platform deployment, including Windows and Linux Jetson/Orin.
● Represented the team at international exhibitions as a software technician, demonstrating exceptional problem-solving skills and quick decision-making.
● Collaborated with developers, 3D artists, and animators to deliver innovative and visually striking artworks, playing a pivotal role as a key team member.
● Advanced the boundaries of real-time interactive art through the integration of cutting-edge technologies.
● Preserved and maintained legacy Unity3D artworks, performing adjustments and customizations for specific client requirements
● Acted as the primary developer for large-scale, interactive, and immersive international projects.
● Provided expert technical support and troubleshooting during remote and on-site client interactions, including international engagements.

Junior Unity Developer (Jan. 2022 – Jan. 2024)

● Worked on implementing a WebGL/Mobile based unity interactive artwork application on
the collaborative Metamorphosis Unicus project.
● R&D on Physics based cloth simulation on unity and unreal engine based projects
● Creating, maintaining, and improving pipelines and workflows in collaboration with the project
lead.
● R&D using artificial intelligence to develop a pipline to create unique procedurally
generated graphics for Physical and canvas based artwork.
● Creating proof of concept tools for quickly executing tests.
● Designing and implementing system designs with unique technical problems not common in
the real-time industry
● Building and help develop UE4/UE5 procedural artwork using blueprints and the Niagara system.

Technical Artist Intern - Fireslug Studios. // (May. 2021 – December 2021)

Technical Artist at FireSlug studios which is a start-up game company based in London,UK. working on the new
IP "Ashborn" which is a 3D RPG dungeon crawler with team swap mechanics. Since joining the team,
I have been apart of building the combat beta release and have contributed to weekly updates/bug fixes.
● Development Lighting overhaul – Created a lighting system to set the mood to the game and added particle
effects to interactable objects.
● Fixing shading bugs on emissions and shaders to fit new lighting system.
● Collaborating with Artists, creative directors, and technical engineers through a handful of meetings per week
to ensure workload is being handled correctly for promotional launch.
● C# scripting for main menu navigation, gameplay, development, and animation sequences.
● Terrain bug fixes
● Worked on the initial combat build for beta release
● Implementation of a main menu credits page with UI design and creation
● Controller input Implementation for Title screen
● Health UI system overhaul

Together We Survive - (Retro First person Zombie Survival)

Actions Have Consequences (2D Platformer)

Manuki Motu

Forgotten Memories

Urban Wards