Portfolio

Projects

Interactive systems, creative technology and software development.

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Dominic Harris Studio

Recent work

Unseen

Unseen

UE4/UE5 interactive artwork. Contributed Blueprint and Python systems, asset streaming, colour services and exhibition deployment.

Snow White and 7 Dwarfs

Snow White & 7 Dwarfs

Modernised a Unity 5 artwork, improving tracking, visuals and runtime performance across evolving hardware.

Metamorphosis Collection

Metamorphosis Collection

Unreal Engine optimisation across animation, materials, asset handling and deployment for multiple formats.

Seasons

Seasons

Developed and deployed Unreal Engine seasonal artwork experiences, including performance and Linux hardware work.

Snow White Immersive Experience

Snow White Immersive

Unity immersive installation with real-time gesture input, projection workflows and on-site configuration.

Spectrums Immersive

Spectrums Immersive

UE5 immersive installation work across multi-display presentation, networking and interactive input.

Metamorphosis Unseen

Metamorphosis Unseen

Smaller-format Unreal artwork: runtime optimisation, draw-call reduction and animation-system work.

Essence of Time

Essence of Time

Updated and supported a legacy Unreal Engine installation for new hardware and deployment requirements.

Metamorphosis Unicus

Metamorphosis Unicus

Unity WebGL and mobile interactive artwork with touch-led collaborative interaction.

Jungled by Dominic Harris

Jungled

Unity foliage and shader profiling to reduce continuous runtime GPU and CPU load.

Measured outcomes

Optimisation work

59″ Metamorphosis collection

Maintained 60 FPS across the collection, with 11 ms game-thread and 9 ms GPU-thread times.

Worldstage optimisation pass

Introduced a butterfly mesh with 95.6% fewer triangles, 93.6% fewer vertices and 46% fewer bones, plus runtime efficiency improvements.

59″ Elements

Memory-optimisation work deployed following quality assurance and release preparation.

Unseen 59″ / Windows

Optimised assets, motion blur, LOD behaviour and runtime resource handling.

Independent work

Games & university projects

Project Ashborn

Project Ashborn

Fireslug Studios

Technical-art and programming contribution to a dungeon-crawler RPG.

Procedural Content Generation project

Procedural Content Generation

Master’s Major Project

Unity project exploring Perlin-noise terrain chunks and procedural placement for 3D game environments.

Together We Survive

Together We Survive

Indie Game

Collaborative retro PS1-inspired zombie-survival game.

Manuku Motu

Manuku Motu

University Project

Accessible first-person puzzle game using environmental and audio feedback.

Forgotten Memories

Forgotten Memories

University Project

Atmospheric narrative Unity game focused on exploration and interaction.

Urban Wards

Urban Wards

University Dissertation Project

3D serious game for hazard-perception training and final-year research.