Led the development of "Unseen," a real-time interactive installation utilizing AI-driven generative systems and Unreal Engine 4 (Blueprints) to render over 13,500 dynamic butterflies. Engineered a Python-based backend to algorithmically generate and display triadic color palettes and implement an adaptive color matching system based on advanced color theory principles. Recognized by NVIDIA for technical innovation in AI and real-time graphics.
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      Lead Developer on Snow White & 7 Dwarfs Artwork, Upgraded backend and visual look for different platform and camera use for SK Tracking
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      Primary developer optimizing Unreal Engine performance. Focused on animation fast-paths, m...
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      Unreal Engine-based artwork featuring dynamic seasonal transitions built on top of the metamorphosis Project.
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  Gesture-based interactive storytelling using Unity and Kinect Azure to trigger character responses in real time.
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      UE5-based Immersive Artwork Utilising Multi-Ndisplay Clients with Cluster Network Messages.
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      Smaller format Unseen built for Jetson TX2. Optimized draw calls, shader usage, animation ...
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      Updated a legacy UE4 installation for Nvidia Jetson TX2 deployment. Cleaned systems and mo...
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      Unity WebGL/mobile project. Real-time touch interaction layered with collaborative generat...
View ProjectTechnical Artist leading visual development on Dungeon crawler RPG
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      Unity-Collaborative retro PS1 inspired FPS zombie survival...
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      First-person puzzle game with no UI. Designed for accessibility using pure world feedback ...
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      Atmospheric narrative Unity game. Designed environments and interactions for exploration-b...
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      3D serious game built in Unreal for hazard perception training and final-year research pro...
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