Projects & Experience
Creative Developer - Dominic Harris Studios. // (Feb 2024 – Present)
● Streamlined development processes by optimizing pipelines and workflows to enhance productivity.
● Spearheaded bug fixes and performance enhancements for projects utilizing Unreal Engine 5.
● Engineered and optimized Unreal Engine software for cross-platform deployment, including Windows and Linux Jetson/Orin.
● Represented the team at international exhibitions as a software technician, demonstrating exceptional problem-solving skills and quick decision-making.
● Collaborated with developers, 3D artists, and animators to deliver innovative and visually striking artworks, playing a pivotal role as a key team member.
● Advanced the boundaries of real-time interactive art through the integration of cutting-edge technologies.
● Preserved and maintained legacy Unity3D artworks, performing adjustments and customizations for specific client requirements
● Acted as the primary developer for large-scale, interactive, and immersive international projects.
● Provided expert technical support and troubleshooting during remote and on-site client interactions, including international engagements.
Junior Unity Developer (Jan. 2022 – Jan. 2024)
● Worked on implementing a WebGL/Mobile based unity interactive artwork application on
the collaborative Metamorphosis Unicus project.
● R&D on Physics based cloth simulation on unity and unreal engine based projects
● Creating, maintaining, and improving pipelines and workflows in collaboration with the project
lead.
● R&D using artificial intelligence to develop a pipline to create unique procedurally
generated graphics for Physical and canvas based artwork.
● Creating proof of concept tools for quickly executing tests.
● Designing and implementing system designs with unique technical problems not common in
the real-time industry
● Building and help develop UE4/UE5 procedural artwork using blueprints and the Niagara system.