Resume

• London, UK • canberksahin97@gmail.com
PortfolioLinkedIn

Work Experience

Creative Developer

Dominic Harris Studio, London, UK

Feb 2024 – Present
  • Optimised pipelines and workflows to enhance productivity and streamline project development.
  • Developed and optimised Unreal Engine software for Windows and Linux Jetson platforms.
  • International travel to exhibitions as a software technician, providing on-site support and problem solving.
  • Collaborated with developers, 3D artists, and animators to deliver innovative, visually stunning artworks.
  • Preserved and updated legacy Unity3D artworks for specific client sales.
  • Primary developer for large-scale interactive/immersive international projects.
  • Provided technical support and rapid problem solving during remote/on-site client calls.

Junior Unity Developer

Dominic Harris Studio, London, UK

Jan 2022 – Mar 2024
  • Enhanced Unity-based artworks and legacy codebases (pre-2017).
  • Applied AI and UE4 (Blueprints) to create real-time collages with 13,000 butterflies using advanced colour theory.
  • Developed WebGL/Mobile interactive artwork for the Metamorphosis Unicus project.
  • Implemented immersive projection mapping and real-time skeleton tracking for Snow White & 7 Dwarfs.
  • Demonstrated proficiency in UE4/UE5 procedural artwork creation using Blueprints and Niagara.
  • Provided QA and hardware support for new and existing artworks.
  • Conducted R&D on real-time cloth simulations in Unity and Unreal Engine.
  • Travelled internationally as on-site developer for client installations, handling software adjustments and technical wiring.

Technical Artist & Programmer

Fireslug Studios, London, UK

May 2021 – Dec 2021
  • Led development of lighting systems and particle effects for "Project Ashborn," enhancing game atmosphere and visuals.
  • Fixed shading bugs on character emissions for high-quality rendering.
  • Collaborated with artists, creative directors, and engineers for efficient project execution.
  • Utilised advanced C# scripting for menu navigation, gameplay, and animation sequences.
  • Optimised UI and post-processing stack for improved performance and user experience.
  • Managed combat beta releases, implementing fixes and visual updates.
  • Redesigned health system UI to match specifications and concept designs.

Indie Game Developer

Rapid Ideation Project, Falmouth University

Feb 2021 – Apr 2021
  • Independently developed a 2D platformer using Unity3D within a limited timeframe.
  • Designed and implemented gameplay mechanics, level design, optimization, asset and sound creation.
  • Achieved 1400+ downloads on itch.io since April 2021.

Education

Master of Arts in Game Development (Merit, 65%)

Falmouth University

Jan 2020 – Jan 2023

Bachelor of Science in Computer Science (2.1)

Brunel University London

Sep 2017 – Jul 2020
  • CEDPS Academic Excellence Scholarship Awarded (all 3 years).

Level 3 Extended Diploma in IT

City and Islington College

2013 – 2015
  • Distinction* Distinction* Distinction (D*D*D).
  • Level 2 BTEC Computing: Double Distinction.

Skills