Can Berk Sahin
Home
About
Projects
Resume
Contact
Resume
• London, UK •
canberksahin97@gmail.com
Portfolio
•
LinkedIn
Work Experience
Creative Developer
Dominic Harris Studio, London, UK
Feb 2024 – Present
Optimised pipelines and workflows to enhance productivity and streamline project development.
Developed and optimised Unreal Engine software for Windows and Linux Jetson platforms.
International travel to exhibitions as a software technician, providing on-site support and problem solving.
Collaborated with developers, 3D artists, and animators to deliver innovative, visually stunning artworks.
Preserved and updated legacy Unity3D artworks for specific client sales.
Primary developer for large-scale interactive/immersive international projects.
Provided technical support and rapid problem solving during remote/on-site client calls.
Junior Unity Developer
Dominic Harris Studio, London, UK
Jan 2022 – Mar 2024
Enhanced Unity-based artworks and legacy codebases (pre-2017).
Applied AI and UE4 (Blueprints) to create real-time collages with 13,000 butterflies using advanced colour theory.
Developed WebGL/Mobile interactive artwork for the Metamorphosis Unicus project.
Implemented immersive projection mapping and real-time skeleton tracking for Snow White & 7 Dwarfs.
Demonstrated proficiency in UE4/UE5 procedural artwork creation using Blueprints and Niagara.
Provided QA and hardware support for new and existing artworks.
Conducted R&D on real-time cloth simulations in Unity and Unreal Engine.
Travelled internationally as on-site developer for client installations, handling software adjustments and technical wiring.
Technical Artist & Programmer
Fireslug Studios, London, UK
May 2021 – Dec 2021
Led development of lighting systems and particle effects for "Project Ashborn," enhancing game atmosphere and visuals.
Fixed shading bugs on character emissions for high-quality rendering.
Collaborated with artists, creative directors, and engineers for efficient project execution.
Utilised advanced C# scripting for menu navigation, gameplay, and animation sequences.
Optimised UI and post-processing stack for improved performance and user experience.
Managed combat beta releases, implementing fixes and visual updates.
Redesigned health system UI to match specifications and concept designs.
Indie Game Developer
Rapid Ideation Project, Falmouth University
Feb 2021 – Apr 2021
Independently developed a 2D platformer using Unity3D within a limited timeframe.
Designed and implemented gameplay mechanics, level design, optimization, asset and sound creation.
Achieved 1400+ downloads on itch.io since April 2021.
Education
Master of Arts in Game Development (Merit, 65%)
Falmouth University
Jan 2020 – Jan 2023
Bachelor of Science in Computer Science (2.1)
Brunel University London
Sep 2017 – Jul 2020
CEDPS Academic Excellence Scholarship Awarded (all 3 years).
Level 3 Extended Diploma in IT
City and Islington College
2013 – 2015
Distinction* Distinction* Distinction (D*D*D).
Level 2 BTEC Computing: Double Distinction.
Skills
C# (.NET API), Java, Python, HTML5, SQL, R
Unity3D, Unreal Engine 4 & 5 (Blueprints & C++)
Version Control (Git, Plastic)
Visual Studio Code, OOP
Windows, Mac OS, Linux
Adobe Photoshop, Blender, After Effects, Sony Vegas Pro
Real-time graphics, VFX, optimization
AI systems, backend services
Agile, Jira, Trello