Resume

• Aylesbury, UK • 07534 607404 • canberksahin97@gmail.com
Portfolio • LinkedIn

Work Experience

Creative Developer

Dominic Harris Studio, London, UK

Jan 2024 – Present
  • Develop technically complex real-time interactive experiences using Unreal Engine 4/5, Unity, C# and Python, combining software, real-time graphics and physical interactive systems.
  • Prototype and evaluate interactive technologies and technical concepts, taking experimental ideas from early R&D through to production-ready experiences.
  • Design and implement interactive systems for large-scale immersive artworks, translating creative concepts into reliable real-time software.
  • Work with 3D artists, animators and developers to scope technical solutions, unblock creative challenges and iterate on interactive features.
  • Contribute across architecture, development, testing, deployment and live operation for complex interactive installations.
  • Develop and maintain cross-platform Unreal Engine applications across Windows and Linux/AArch64, including deployment to NVIDIA Jetson embedded hardware.
  • Profile and optimise real-time applications across CPU, GPU and memory budgets while maintaining the intended interactive and visual experience.
  • Solve software, rendering and hardware problems during development and international installations, often under tight deadlines.
  • Maintain and extend legacy Unity applications with new features, compatibility improvements and client-specific functionality.
  • Develop and deploy operational tooling for remote artwork support, including Windows PowerShell automation, startup recovery, monitoring configuration and fleet updates.
  • Conduct client support calls and remote troubleshooting, leading live diagnosis, recovery and ongoing upkeep of installed artworks.
  • Create practical support guides and improve the tools and workflows used to maintain installations remotely.

Junior Unity Developer

Dominic Harris Studio, London, UK

Jan 2022 – Jan 2024
  • Developed and prototyped real-time interactive systems across Unity and Unreal Engine for new and legacy projects.
  • Integrated AI-driven systems with Unreal Engine for a real-time generative collage of 13,000 dynamically rendered butterflies, combining procedural techniques, colour systems and real-time content generation.
  • Developed Python gesture and skeleton-tracking systems for a life-sized immersive experience, integrating external tracking data with Unity.
  • Built Unity WebGL and mobile experiences for the collaborative Metamorphosis Unicus project.
  • Developed procedural real-time artwork using UE4/UE5 Blueprints and Niagara.
  • Conducted R&D and rapid prototyping across emerging technologies, including real-time cloth simulation in Unity and Unreal Engine.
  • Extended and modernised legacy Unity applications, implementing new features within established production codebases.
  • Provided software, hardware and technical support across production projects and international installation deployments, including a 16-metre real-time digital artwork.

Technical Artist Intern & Programmer

Fireslug Studios, London, UK

May 2021 – Dec 2021
  • Led development of lighting systems and particle effects for "Project Ashborn," enhancing game atmosphere and visuals.
  • Fixed shading bugs on character emissions for high-quality rendering.
  • Collaborated with artists, creative directors, and engineers for efficient project execution.
  • Utilised advanced C# scripting for menu navigation, gameplay, and animation sequences.
  • Optimised UI and post-processing stack for improved performance and user experience.
  • Managed combat beta releases, implementing fixes and visual updates.
  • Redesigned health system UI to match specifications and concept designs.

Indie Game Development

Rapid Ideation Project, Falmouth University — Actions Have Consequences

Feb 2021 – Apr 2021
  • Independently developed a 2D platformer using Unity3D within a limited timeframe.
  • Designed and implemented gameplay mechanics, level design, optimization, asset and sound creation.
  • Achieved 1,400+ downloads on itch.io since April 2021.

Education

Master of Arts in Game Development (Merit, 65%)

Falmouth University

Jan 2020 – Jan 2023

Bachelor of Science in Computer Science (2.1)

Brunel University London

Sep 2017 – Jul 2020
  • CEDPS Academic Excellence Scholarship Awarded (all 3 years).

Skills